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Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect an...
November 1, 1992